

The sequel shifts the action to a post-zombie-apocalypse version of Los Angeles, where the narrative stumbles between sprawling Beverly Hills mansions, Hollywood movie sets and sunny beaches. It’s a credit to everyone involved that it actually functions as a finished product, albeit one that shows the scars of its troubled gestation. German studio Yager had three years on the project before publisher Deep Silver passed it on to Sumo Digital for another three years until it washed up with Dambusters, Deep Silver’s own in-house studio.

Work on a sequel to 2011 zombie adventure Dead Island began in 2012, but the project has since been through at least three development studios on its tortured route to release.

Once in a while, the story behind a game’s development is more epic than anything being shown on screen.
